Player loop
Movement, zoom, head tilt, respawn, stamina, hunger, health, combat, layered animations and Photon-synced networking.
My first Unity project, a survival game, inspired by Minecraft and The Forest. Started as a simple game project for a college course, but I decided to make it 3D and add multiplayer for some reasons. I put a lot of effort into it and was even gonna add procedural generation but I didn't have enough time. I learned a lot about Unity, C#, and game development from this.

Movement, zoom, head tilt, respawn, stamina, hunger, health, combat, layered animations and Photon-synced networking.
Slot references, recipes, ingredient management, item sway/bob, hotbar equip/use, stack/split/drop/delete item, crafting, cooking and character view.
Cow AI, monster behavior, rigging, animations, and interaction zones.
Day-night lighting, destructible environment props, LODs, cached references, and VFX lighting.